|
Premium 5 Premium 6 Premium Domains Premium 2 Premium 3 Premium 4 Rare domains LLLLL.com LLLLL.com 2 LLLLL.com 3 cities_realestate Similar Websites education_sites entertainment_sites games misc_sites LLLL.com Site Acronym 2 Acronym 4 Acronym 5 Acronym 6 Acronym 7 Acronym 8 Acronym 9 Acronym 10 Acronym 3 Brandable sites Pin Yin sites service_sites technology Acronym sites Payment Options About Our Office
| |
Acronym Definition
GBKG Great Background
GBKG Green Baking
GBKG Green Banking
GBKG Great Bookkeeping
GBKG Great Breakage
GBKG Great Bundesamt für Kartographieund Geod?sie
GBKG Game of Backgammon
GBKG Game of Backgammon
Backgammon is a board game for two players in which pieces are moved according
to the roll of dice. One wins the game by removing all of one's own pieces from
the board. Many variants of the game have developed throughout the world, but
most of them share common traits. It is a member of the tables family, one of
the oldest classes of board games in the world.
Although the game has a substantial random component, backgammon offers a
significant scope for strategy. With each roll of the dice, a player must choose
from numerous options for moving the checkers and plan for possible
counter-moves by the opponent. Opportunities for raising the stakes of the game
introduce more strategic intricacies. Players have developed a vocabulary for
common tactics and occurrences.
Like chess, backgammon has been studied considerably by computer scientists.
Research has led to development of backgammon software which is capable of
beating world-class human players.
History
Br?dspel ("board game") set recovered from the warship Vasa, which sank in
1628.The ancient Egyptian game senet resembled backgammon, with moves controlled
by the roll of dice. However, the Royal Game of Ur, played in ancient
Mesopotamia, is a more likely ancestor of modern day tables games. Excavations
at the "Burnt City" in Iran have showed that a similar game existed there around
3000 BC. The artifacts include two dice and 60 pieces, and the set is believed
to be 100 to 200 years older than the sets found in Ur.
The ancient Romans played a number of games remarkably similar to backgammon.
Ludus duodecim scriptorum ("Game of twelve lines") used a board with three rows
of 12 points each, and the pieces were moved across all three rows according to
the roll of dice. Little specific text about the gameplay has survived. Tabula,
meaning "table" or "board", was a game mentioned in an epigram of Byzantine
Emperor Zeno (AD 476–481). It was similar to modern backgammon in that the
object of the game was to be the first to bear off all of one's checkers.
Players threw three dice and moved their checkers in opposing directions on a
board of 24 points.
Herr Goeli, from the 14th century Codex ManesseIn the 11th century Shahnameh,
the Persian poet Ferdowsi credits Burzoe with the invention of the tables game
nard in the 6th century. He describes an encounter between Burzoe and a Raja
visiting from India. The Raja introduces the game of chess, and Burzoe
demonstrates nard, played with dice made from ivory and teak.
The jeux de tables, predecessors of modern backgammon, first appeared in France
during the 11th century and became a favorite pastime of gamblers. In 1254,
Louis IX issued a decree prohibiting his court officials and subjects from
playing. Tables games were played in Germany in the 12th century, and had
reached Iceland by the 13th century. The Alfonso X manuscript Libro de los
juegos, completed in 1283, describes rules for a number of dice and tables games
in addition to its extensive discussion of chess. By the 17th century, tables
games had spread to Sweden. A wooden board and checkers were recovered from the
wreck of the Vasa among the belongings of the ship's officers.
In the 16th century, Elizabethan laws and church regulations prohibited playing
tables, but by the 18th century backgammon was popular among the English clergy.
Edmund Hoyle published A Short Treatise on the Game of Back-Gammon in 1743; this
described rules and strategy for the game and was bound together with a similar
text on whist.
In English, the word "backgammon" is most likely derived from "back" and Middle
English "gamen", meaning "game" or "play". The earliest use documented by the
Oxford English Dictionary was in 1650.
The most recent major development in backgammon was the addition of the doubling
cube. It was first introduced in 1926 or 1927 in New York City among members of
gaming clubs in the Lower East Side. The cube required players not only to
select the best move in a given position, but also to estimate the probability
of winning from that position, transforming backgammon into the expected
value-driven game played in the 20th and 21st centuries.
Rules
Paths of movement for red and black, with checkers in the starting positionThe
objective of backgammon is to move all of one's own checkers past those of one's
opponent and then remove them from the board. The pieces are scattered at first
and may be blocked or hit by the opponent. As the playing time for each
individual game is short, it is often played in matches, where victory is
awarded to the first player to reach a certain number of points.
Setup
Each side of the board has a track of 12 long triangles, called points. The
points are considered to be connected across one edge of the board, forming a
continuous track in the shape of a horseshoe, and are numbered from 1 to 24.
Each player begins with two checkers on his 24-point, three checkers on his
8-point, and five checkers each on his 13-point and his 6-point. The two players
move their checkers in opposing directions, each from his own 24-point towards
his 1-point.
Points 1 through 6 are called the home board or inner board, and points 7
through 12 are called the outer board. The 7-point is referred to as the bar
point, and the 13-point as the mid point.
Movement
A Short Treatise on the Game of Backgammon, by Edmond HoyleTo start the game,
each player rolls one die, and the player with the higher number moves first
using the numbers shown. Both dice must land completely flat on the right hand
side of the gameboard. The players then alternate turns, rolling two dice at the
beginning of each turn.
After rolling the dice a player must, if possible, move checkers according to
the number of pips shown on each die. For example, if the player rolls a 6 and a
3 (noted as "6-3"), that player must move one checker six points forward, and
another checker three points forward. The same checker may be moved twice as
long as the two moves are distinct: six and then three, or three and then six,
but not all nine at once. If a player rolls two of the same number, called
doubles, that player must play each die twice. For example, upon rolling a 5-5
that player must move four checkers forward five spaces each.
In the course of a move, a checker may land on any point that is unoccupied or
is occupied only by a player's own checkers. It may also land on a point
occupied by exactly one opposing checker; such a lone piece is called a blot. In
this case, the blot has been hit, and is placed in the middle of the board on
the bar that divides the two sides of the playing surface. A checker may never
land on a point occupied by two or more opposing checkers; thus, no point is
ever occupied by checkers from both players simultaneously.
Checkers placed on the bar re-enter the game through the hitting player's home
board. A roll of 2 allows the checker to enter on the 23-point, a roll of 3 on
the 22-point, and so forth. A player may not move any other checkers until all
checkers on the bar belonging to that player have re-entered the game.
When all of a player's checkers are in the player's home board, that player may
start removing them; this is called bearing off. A roll of 1 may be used to bear
off a checker from the 1-point, a 2 from the 2-point, and so on. A die may not
be used to bear off checkers from a lower-numbered point unless there are no
checkers on any higher points. For example if a player rolls a 6 and a 5, but
has no checkers on the 6-point, though 2 checkers remain on the 5-point, then
the 6 and the 5 must be used to bear off the 2 checkers from the 5-point. When
bearing off, a player may also move a lower die roll before the higher even if
that means 'the full value of the higher die' is not fully utilized. In other
words if a player has exactly 1 checker remaining on the 6-point, and rolls a 6
and a 1, the player may move the 6-point checker 1 place to the 5-point with the
lower die roll of 1, and then bear that piece off the 5-point using the die roll
of 6, this is sometimes useful tactically.
If one player has not borne off any checkers by the time that player's opponent
has borne off all fifteen, then the player has lost a gammon, which counts for
double a normal loss. If the losing player still has checkers on the bar or in
the opponent's home board, then the player has lost a backgammon, which counts
for triple a normal loss.
Doubling cube
Doubling cubeTo speed up match play and to provide an added dimension for
strategy, a doubling cube is normally used. The doubling cube is a six-sided die
marked with the numbers 2, 4, 8, 16, 32, and 64. Before rolling the dice on his
turn, a player may demand that the game be played for twice the current stakes.
His opponent must either accept the new stakes or resign the game immediately.
Thereafter, the right to redouble belongs exclusively to the player who last
accepted a double. Whenever a player accepts doubled stakes, the cube is placed
with the corresponding power of two facing upward.
The game is rarely redoubled beyond four times the original stake, but there is
no limit on the number of doubles. Although 64 is the highest number depicted on
the doubling cube, the stakes may rise to 128, 256, and so on. In money games, a
player is often permitted to "beaver" when offered the cube, doubling the value
of the game again, while retaining possession of the cube.
The Jacoby rule allows gammons and backgammons to count for their respective
double and triple values only if the cube has already been offered and accepted.
This encourages a player with a large lead to double, possibly ending the game,
rather than to play it to conclusion hoping for a gammon or backgammon. The
Jacoby rule is widely used in money play but is not used in match play.
The Crawford rule is designed to make match play more equitable for the player
in the lead. If a player is one point away from winning a match, that player's
opponent will always want to double as early as possible in order to catch up.
Whether the game is worth one point or two, the trailing player must win to
continue the match. To balance the situation, the Crawford rule requires that
when a player first reaches a score one point short of winning, neither player
may use the doubling cube for the following game, called the Crawford game.
After the Crawford game, normal use of the doubling cube resumes. The Crawford
rule is used in tournament match play.
Variants
Todas tablas from the Libro de los juegosM Tables (board game)
There are many variants of standard backgammon rules. Some are played primarily
throughout one geographic region, and others add new tactical elements to the
game. Variants commonly alter the starting position, restrict certain moves, or
assign special value to certain dice rolls.
A common variant is to only allow a maximum of five checkers on any point. This
variation is not part of the official rules, but has proved popular with casual
players in some regions . The popular GNU Backgammon software has an option for
this, which is described as the 'Egyptian Rule', however the origin of that name
might be due to a humorous invention.
Acey-deucey is a variant of backgammon in which players start with no checkers
on the board, and must bear them on at the beginning of the game. The roll of
1-2 is given special consideration, allowing the player to select doubles of his
choice. A player also receives an extra turn after a roll of 1-2 or of doubles.
Hypergammon is a variant of backgammon in which players have only three checkers
on the board, starting with one each on the 24-, 23- and 22-points. The game has
been strongly solved, meaning that exact equities are available for all 32
million possible positions.
Nackgammon is a variant of backgammon invented by Nack Ballard in which players
start with one fewer checker on the six point and midpoint and two checkers on
the 23 point.
Strategy and tactics
Backgammon set, 19th centuryBackgammon has an established opening theory,
although it is less detailed than that of games like chess. The tree of
positions expands rapidly because of the number of possible dice rolls and the
moves available on each turn. Recent computer analysis has offered more insight
on opening plays, but the midgame is reached quickly. After the opening,
backgammon players frequently rely on some established general strategies,
combining and switching among them to adapt to the changing conditions of a
game.
The most direct strategy is simply to avoid being hit, trapped, or held in a
stand-off. A "running game" describes a strategy of moving as quickly as
possible around the board, and is most successful when a player is already ahead
in the race. When this fails, one may opt for a "holding game", maintaining
control of a point on one's opponent's side of the board, called an anchor. As
the game progresses, this player may gain an advantage by hitting an opponent's
blot from the anchor, or by rolling large doubles that allow the checkers to
escape into a running game.
The "priming game" involves building a wall of checkers, called a prime,
covering a number of consecutive points. This obstructs opposing checkers that
are behind the prime. A checker trapped behind a six-point prime may not escape
until the prime is broken. A particularly successful priming effort may lead to
a "blitz", which is a strategy of covering the entire home board as quickly as
possible while keeping one's opponent on the bar. Because the opponent has
difficulty re-entering from the bar or escaping, a player can quickly gain a
running advantage and win the game.
A "backgame" is a strategy of placing two or more anchors in an opponent's home
board, while building a prime in one's own board. The anchors obstruct the
opponent's checkers and create opportunities to hit them as they move home. The
backgame is generally used only to salvage a game wherein a player is already
significantly behind; using a backgame as an initial strategy is usually
unsuccessful.
"Duplication" refers to the placement of checkers such that one's opponent needs
the same dice rolls to achieve different goals. For example, a player may
position all of his blots in such a way that his opponent must roll a 2 in order
to hit any of them, reducing the probability of being hit. "Diversification"
refers to a complementary tactic of placing one's own checkers in such a way
that more numbers are useful.
Many positions require a measurement of a player's standing in the race, for
example, in making a doubling cube decision, or in determining whether to run
home and begin bearing off. The minimum total of dice rolls needed to move a
player's checkers around and off the board is called the "pip count". The
difference between the two players' pip counts is frequently used as a measure
of the leader's racing advantage. Players often use mental calculation
techniques to determine pip counts in live play.
Social and competitive play
Medieval players, from the 13th century Carmina Burana
Club and tournament play
Enthusiasts have formed clubs for social play of backgammon. Local clubs may
hold informal gatherings, with members meeting at cafés and bars in the evening
to play and converse. A few clubs offer additional services, maintaining their
own facilities or offering computer analysis of troublesome plays. Some club
leaders have noticed a recent growth of interest in backgammon, and attribute it
to the game's popularity on the internet.
A backgammon chouette permits three or more players to participate in a single
game, often for money. One player competes against a team of all the other
participants, and positions rotate after each game. Chouette play often permits
the use of multiple doubling cubes.
Backgammon clubs may also organize tournaments. Large club tournaments sometimes
draw competitors from other regions, with final matches viewed by hundreds of
spectators. The top players at regional tournaments often compete in major
national and international championships. Winners at major tournaments may
receive prizes of tens of thousands of dollars.
International competition
Prior to 1979, there was no single world championship competition in backgammon,
although a number of major tournaments were held in Las Vegas, Nevada and the
Bahamas. Since 1979, the World Backgammon Championship in Monte Carlo has been
widely acknowledged as the top international tournament. The Monte Carlo
tournament draws thousands of players and spectators, and is played over the
course of a week.
By the 21st century, the largest international tournaments had established the
basis of a tour for top professional players. Major tournaments are held yearly
in St. Tropez, Rio de Janiero, Dallas, and Venice. PartyGaming sponsored a
tournament in the Bahamas in January 2007 with a prize pool of one million
dollars, the largest for any tournament to date.
Gambling
When backgammon is played for money, the most common arrangement is to assign a
monetary value to each point, and to play to a certain score, or until either
player chooses to stop. The stakes are raised by gammons, backgammons, and use
of the doubling cube. Backgammon is sometimes available in casinos. As with most
gambling games, successful play requires a combination of luck and skill, as a
single dice roll can sometimes significantly change the outcome of the game.
Software
Play and analysis
A screen shot of GNU Backgammon, showing an evaluation and rollout of possible
movesBackgammon has been studied considerably by computer scientists. Neural
networks and other approaches have offered significant advances to software for
gameplay and analysis.
The first strong computer opponent was BKG 9.8. It was written by Hans Berliner
in the late 1970s on a DEC PDP-10 as an experiment in evaluating board game
positions. Early versions of BKG played badly even against poor players, but
Berliner noticed that its critical mistakes were always at transitional phases
in the game. He applied principles of fuzzy logic to improve its play between
phases, and by July 1979, BKG 9.8 was strong enough to play against the ruling
world champion Luigi Villa. It won the match, 7–1, becoming the first computer
program to defeat a world champion in any board game. Berliner stated that the
victory was largely a matter of luck, as the computer received more favorable
dice rolls.
In the late 1980s, backgammon programmers found more success with an approach
based on artificial neural networks. TD-Gammon, developed by Gerald Tesauro of
IBM, was the first of these programs to play near the expert level. Its neural
network was trained using temporal difference learning applied to data generated
from self-play. According to assessments by Bill Robertie and Kit Woolsey,
TD-Gammon's play was at or above the level of the top human players in the
world. Woolsey said of the program that "There is no question in my mind that
its positional judgment is far better than mine."
Neural network research has resulted in two modern commercial programs,
Jellyfish and Snowie as well as the shareware BGBlitz and the free software GNU
Backgammon These programs not only play the game, but offer tools for analyzing
games and offering detailed comparisons of individual moves. The strength of
these programs lies in their neural networks' weights tables, which are the
result of months of training. Without them, these programs play no better than a
human novice. For the bearoff phase, backgammon software usually relies on a
database containing precomputed equities for all possible bearoff positions.
Internet play
Backgammon software has been developed not only to play and analyze games, but
also to facilitate play between humans over the internet. Dice rolls are
provided by random or pseudorandom number generators. Real-time online play
began with the First Internet Backgammon Server in 1992. It is the longest
running non-commercial backgammon server and retains an international community
of backgammon players. Yahoo Games offers a Java-based online backgammon room,
and MSN Games offers a game based on ActiveX. Online gambling providers began to
expand their offerings to include backgammon in 2006.

RuneScape has often been one of
the top massive online role playing games. It is a unique game. But, with a
unique game, comes unique players. Players get bored, and then try to develop
cheats....autos or bots that will help them achieve success in their beloved
games of Runescape 2.
RuneScape is a virtual world which
is divided into two part: Members Areas and Non-Members areas. People who pay to
play (p2p), receive access to the special areas. They also have access to the
free areas. The members' places are much larger, offer "better" items for the
gameplay of rs2, and much, much more. The character that you create when you
first start playing runescape, moves around the game on foot; either by running,
or walking. Players are challenged to their utmost skills by fighting new
monsters, completing difficult quests, and manipulating marketing. As Runescape
2 is an RPG (Role playing game), there is no set path a person must take to play
rs. They can choose what to do, and when, whether it be training their
money-making skills, or fighting another player. Players usually interact with
each other by chatting through public chat, or private chat.Internet Junction For Gamers, Runescape Market and More IJFG.COM IJFG.com
was a runescape 2 based site. They have now, however, taken another look....
Of
course the king of all game cheating websites is
trick the trik (otherwise known as RPG Cheats Site), where you can find
cheat forums, mmorpg topsite, arcade games and any mmo game related topics.
The master of massive multiplayer
online role-playing games (MMORPG) cheats can be found at Trik.com
Trik.com; this site is one of the best today. The forum section,
Trik.com forum, originally came from IJFG.com (Internet Junction For
Gamers) , which was one of the best websites that discussed various gamers'
issues. The full name was Internet Junction For Gamers, Runescape Market and
More. This site had Jokes, Pranks, RuneScape and other cool games. RuneScape is
set in a medieval fantasy world, similar to "Guild Wars" or "EverQuest," where
players control character representations of themselves. As with most MMORPG,
there is no overall objective or end to the game. Players explore, form
alliances, perform optional tasks, and complete quests for rewards and to build
characters' skills.
Trik.com continues IJFG.com's
success, but Trik.com has more to offer. Trik Topsite can be found at
Trik Topsite; the TopSite is a great addition if you want to find the best
MMO RPG site(s) or raise your site in the rankings. Trik.com also has a
viciously competitive Arcade. If you want to be the #1 Arcade on Trik, then come
prove yourself at Trik.com arcade:
Trik arcade. Trik.com – Trik.com/topsite – Trik.com/forum/arcade.php
With the rising popularity of
commercial MMORPG games came the desire from ardent players of these games to
run their own servers beside the ones run by the game's creator. Since the
original server software is not usually available, the behavior of the server
has to be re-engineered. This can be done by analyzing the data stream with the
original server, or by disassembling and analyzing the client which is
available.
Ultima Online was one of the first
large MMORPGs. Due to its openness in implementation, server emulators arose
very quickly, even during the beta stage of development. The destination to
which the client connects was changeable by simply editing a text file. In beta
stage the client-server data stream was not encrypted yet. The term server
emulator became known through Ultima Online server reimplementation such as UOX,
which was the pioneer. Many forks and reimplementations followed UOX, because
its source code was released under the GNU General Public License relatively
early. RunUO is today the most widely used UO-server emulator. After RuneScape
implemented anti-cheating measures, many gamers left and started their own
private servers. The best place to discuss the private server is at
Trik- The Master of Private Server.
Another useful site is
Rune Web ruwb.com . This site is about more serious RuneScape gold trading,
account exchange, gold for real life cash and many services. It includes tips on
how to avoid getting lured/scammed while using the marketplace. For programming,
visual basics, java, C/C++, scar and all other languages such as PHP, HTML, ASP,
Delphi. There are also sections for graphics talents, plus many cool videos and
fun stuff.
A defining moment in internet
gaming history was when a group of gamers called (hygo 7) decided to start an
ultimate game forum, which they named
hygo.com. It has the best financial backing, the friendliest game community,
and the highest quality of information. Currently Hygo.com has entered a new
phase...Hygo.com is offering the best private server game. With thousands of
members, Hygo.com is your next place to visit, as they have an amazing game with
a community and economy.
Hygo.com - The Online Adventure Game. is definitely one of the top sites you want to join right
now!
Contact Information
Call our office today to set up an appointment. Learn more about how we can
help you, and learn more about the other services that we can offer you. All
messages we receive will be answered as soon as possible. We look forward to
hearing from you.
- Electronic mail
- General Information:

| |
|